Design and Development of Flood Disaster Game-based Learning based on Learning Domain
Nur Atiqah Zaini1, Siti Fadzilah Mat Noor2, Syafiah Zahra Mohd Zailani3
1Nur Atiqah Zaini*, Business Development Unit, Signature Trust Limited, 87000, Federal Territory of Labuan, Malaysia.
2Siti Fadzilah Mat Noor, SOFTAM, Research Center For Software and Technology, Universiti Kebangsaan Malaysia, 43600 Bangi Selangor, Malaysia.
3Syafiah Zahra Mohd Zailani, SOFTAM, Research Center For Software and Technology, Universiti Kebangsaan Malaysia, 43600 Bangi Selangor, Malaysia.
Manuscript received on April 18, 2020. | Revised Manuscript received on July 22, 2020. | Manuscript published on April 30, 2020. | PP: 679-685 | Volume-9 Issue-4, April 2020. | Retrieval Number: C6216029320/2020©BEIESP | DOI: 10.35940/ijeat.C6216.049420
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Flood disaster game-based learning provides interactive learning through game-oriented application. Flood disaster game-based learning helped to promote the awareness by guiding them on right actions taken seriously when real flood disaster occurred. In order to improve the preschool children’s motivation and engagement to learn flood disaster education, the development of the application focused on animation and audio to draw their attention span. In fact, the elements of game and game factors were applied to bring fun and excitement while learning too. This study was conducted for the preschool children to educate them in flood disaster issues. Therefore, the model development of flood disaster game-based learning involved five phases: analysis, design, development, implementation and evaluation. As a result, the flood disaster game-based learning affected the preschool children’s cognitive, psychomotor and behavior. Based on these learning domain showed that gaming environment affected their ways of learning. Therefore, the usability evaluation evaluated that the learnability application helped in exposing the preschool children towards flood disaster issues and problem solving.
Keywords: Flood disaster, Game-based learning, Learnability, Preschool Children.