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Low-Cost 3DOF Virtual Reality First Aid Training Programs
Kevin Dudeja1, Sambaran Baidya2, Sahil Gupta3, S. Graceline Jasmine4

1Kevin Dudeja, B. Tech, Department of Computer Science and Engineering, Vellore Institute of Technology, Chennai (Tamil Nadu), India.
2Sambaran Baidya, B. Tech, Department of Computer Science and Engineering, Vellore Institute of Technology, Chennai (Tamil Nadu), India.
3Sahil Gupta, B. Tech, Department of Computer Science and Engineering, Vellore Institute of Technology, Chennai (Tamil Nadu), India.
4Dr. S. Graceline Jasmine, Ph.D. Assistant Professor, Department of Computer Science and Engineering, VIT University, Chennai (Tamil Nadu), India.

Manuscript received on 18 June 2019 | Revised Manuscript received on 25 June 2019 | Manuscript published on 30 June 2019 | PP: 693-696| Volume-8 Issue-5, June 2019 | Retrieval Number: E7207068519/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Virtual Reality (VR) devices are now more affordable and accessible for researchers to explore its advances for development of educative, learning and training applications.The aim of this project is to develop suitable first aid medical training programs utilizing low-cost VR headsets like Google Cardboard, Samsung VR and Oculus Go, which offers no spatial movement and hand interactivity. In this paper, we have proposed two novel training programs. The first prototype, we conduct the training through an interactive questionnaire and the second prototype is a picture-based point and click narrative experience (PBPCNE). The training applications, made using Unreal Engine 4 and Maya 3ds Max is executed directly on the Oculus Go headset, tests the user’s knowledge on road safety, first aid knowledge, important emergency helpline numbers, Basic Life Support (BLS) guidelines and on the approach to handle victims in emergency situations.Our motive for these simulations is to create cost-effective tools for transferring skills and knowledge to the user by reducing the time and money invested in traditional training.
Keywords: E-Learning, First Aid, Interactive Training, Point and Click, Virtual Reality

Scope of the Article: E-Learning