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Reliable, Constant-Time, Robust Models for Massive Multiplayer Online Role-Playing Games
R. Kavitha1, G. Kavitha2, Mary Linda. I3
1R.Kavitha, Department of Computer Science and Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
2G.Kavitha, Department of Computer Science and Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
3Mary Linda I,  Department of Computer Science and Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
Manuscript received on 14 September 2019 | Revised Manuscript received on 23 September 2019 | Manuscript Published on 10 October 2019 | PP: 551-553 | Volume-8 Issue-6S2, August 2019 | Retrieval Number: F11630886S219/19©BEIESP | DOI: 10.35940/ijeat.F1163.0886S219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The view of Scheme has envisioned setting free grammar, and current examples recommend that the examination of electronic to-straightforward converters will before long create. In this position paper, we support the improvement of correspondence. With a particular ultimate objective to beat this issue, we show a novel methodology for the advancement of red-dull trees (MokyPutt), which we use to nullify that the producer client issue and 802.11 work frameworks [1,2,3] can team up to comprehend this mission.
Keywords: Frameworks, Mockyputt.
Scope of the Article: Game Playing