Loading

3D Virtual Learning Environment
Wan Abdul Rahim Wan Mohd Isa1, Ahmad Iqbal Hakim Suhaimi2, Nurulhuda Noordin3, Nor Azilah Othman4
1Wan Abdul Rahim Wan Mohd Isa, Department of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia.
2Ahmad Iqbal Hakim Suhaimi, Department of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia.
3Nurulhuda Noordin, Department of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia.
4Nor Azilah Othman, ASCOTT International Management, Malaysia.
Manuscript received on 27 September 2019 | Revised Manuscript received on 09 November 2019 | Manuscript Published on 22 November 2019 | PP: 89-96 | Volume-8 Issue-6S3 September 2019 | Retrieval Number: F10150986S319/19©BEIESP | DOI: 10.35940/ijeat.F1015.0986S319
Open Access | Editorial and Publishing Policies | Cite | Mendeley | Indexing and Abstracting
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Virtual Learning Environment (VLE) is the learning through electronic media where teachers and students are not in the same place, but the gap is bridged by the use of technologies. The aim of this study is to develop a 3D virtual learning environment (3D VLE). The three objectives of this study are (i) to gather the requirements of 3D VLE, (ii) to design the 3D VLE, and (iii) to develop the 3D VLE. The method consists of five phases; (i) literature review, (ii) requirement gathering, (iii) design, (iv) development and (v) evaluation. The prototype is developed by using Open Simulator, SLOODLE and Moodle. Future work includes enhancement for 3D VLE such as using gesture recognition to control the avatar movement.
Keywords: Human Computer Interaction, Virtual Learning, Mobile Learning, 3D, Virtual Learning Environment.
Scope of the Article: Virtual Reality